0:00 / 0sec: Hi guys, welcome back. Today I'm going to be talking about how to reduce that aggressive initial steering, that twitchy steering. So, let's get straight into it.

0:07 / 7sec: The first thing to try is moving the weight bias forward or adding weight to the front of the car to calm the steering down. So, the way that that

0:16 / 16sec: works is when you move the weight forward, the front end becomes heavier and harder to move. So, when you first turn into the corner, it doesn't react

0:24 / 24sec: as quickly. It's a little bit of a calmer reaction. Um, and then actually when you get on throttle, because there's more weight at the front, it

0:31 / 31sec: stays more on the track and maintains more steering. So, you're kind of moving the steering from earlier in the corner to later in the corner. That's a good

0:39 / 39sec: way of kind of viewing moving the weight forward. And usually on higher grip like carpet or higher grip Astro, we would be

0:47 / 47sec: running the steel weight under the electrics, the steel weight under the servo, and usually a heavy bulkhead as well. And then on four-wheel drive,

0:54 / 54sec: obviously, you can move the motor forwards or backwards. Um, you can you can do that movement and also just sticking weights in the front. Sometimes

1:02 / 1 minute, 2sec: we do that in the four-wheel drive as well on higher traction to just calm it down into the corner. The second thing to try is wider front hex's. We've been

1:10 / 1 minute, 10sec: trying this on two wheel drive a little bit recently, and it seems to just reduce that initial bite and grip of the front end. So going to either the six

1:18 / 1 minute, 18sec: mill hexes or the six and a halfs that I think come with the carpet car. They really seem to help just reduce the steering around the center of the wheel

1:26 / 1 minute, 26sec: and make the car quite a lot easier to drive. The next thing is a longer front camber link. Now you can either do this on the outside or the inside. And what

1:35 / 1 minute, 35sec: that does is it kind of softens the geometry as the car rolls and makes the car less reactive. So if you do it on the inside, it's going to be a bigger change than if you do it on the outside.

1:45 / 1 minute, 45sec: Um, and yeah, if you lengthen that cam link out again, it's going to calm the car initially as you turn. It kind of takes longer to roll. It might roll a

1:53 / 1 minute, 53sec: bit more in the end, but that initial snap is definitely going to be reduced.

1:57 / 1 minute, 57sec: Similar to that, you can either raise the front camber link on the inside or lower the front bulkhead. And [snorts] both of those things lower the front

2:05 / 2min, 5sec: roll center. And what that means is that the geometry at the front of the car isn't quite as stiff. And when the front of the car isn't as stiff, it means that

2:13 / 2min, 13sec: it doesn't transfer weight as quickly to the tires. It will take a little bit longer once you've turned for the car to

2:20 / 2min, 20sec: react. And again, that's going to make the front roll down a little bit more.

2:25 / 2min, 25sec: So, if it feels like the front's kind of very stiff and it sort of reacts and then pushes, lowering the front roll center in one of those ways could be a

2:33 / 2min, 33sec: good thing to do. Running a bit less front camber can also be a good one as well. So, I think especially with the pin tires when you're digging into a

2:41 / 2min, 41sec: carpet or an astroturf, when you've got those pins at an angle, it can make the car very immediately reactive to any

2:49 / 2min, 49sec: steering input that you have. So, it feels like when you stand the tires up a little bit to less camber, such as maybe

2:57 / 2min, 57sec: one or half a degree or something like that, because the tires are straighter, it takes some time for the camber to build as you turn before the car starts

3:06 / 3min, 6sec: to steer. Whereas I've noticed when I've run more camber before, it seems to especially affect the amount of initial sort of steering that the car has. So

3:14 / 3min, 14sec: that's another good one to try. Also, if you're running sidewall glue, I guess it gets you a little bit sort of closer to the glue um coming in and taking away

3:22 / 3min, 22sec: some of the steering. So yeah, it's definitely another one to think about.

3:25 / 3min, 25sec: The next thing is the steering plates on the hub and particularly the HT ones that Team Associated do. I think they do them for four-wheel drive and two wheel

3:33 / 3min, 33sec: drive. [snorts] They they are very good at making the steering feel just like you have to turn the wheel more for

3:41 / 3min, 41sec: anything to happen. So if you feel like you're really round the center of the wheel, you turn 2% and it feels like the car turns 20%. That's where those HT

3:49 / 3min, 49sec: steering plates are really good. It it means you have to use more of the wheel for the car to actually sort of turn through the corners. So it's quite a

3:56 / 3min, 56sec: good one. You don't have to actually change the car much. you're kind of not really changing how the suspension works, but it does help the steering

4:04 / 4min, 4sec: feel of that immediate reaction. On the radio, you can also change the steering curve, which takes away steering from

4:11 / 4min, 11sec: the initial parts of the wheel. So, the first sort of 50% of the wheel, you're going to have less response to steering input, and it moves it to the second

4:20 / 4min, 20sec: half of the wheel input. So, the second half of the wheel input will do more, the first half will do less. It creates a bit of a curve there. And again, if it

4:28 / 4min, 28sec: feels like your car is just turning so much around the center and then you don't get much after that, the steering curve can be a really good one to just

4:35 / 4min, 35sec: give you the feeling that you want. The next thing you can do is just generally soften the whole car. So, if you have anti-roll bars on the four-wheel drive

4:43 / 4min, 43sec: or two wheel drive, you can just soften those to allow the car to roll more or even the springs to allow the car to move forwards and backwards more.

4:51 / 4min, 51sec: Because the more that the car moves, the longer it takes for the weight to transfer into the tires when you turn.

4:58 / 4min, 58sec: So, say your car is very stiff and it doesn't move a lot. When you first turn, all of the load is immediately going to go into the tires and it's going to

5:06 / 5min, 6sec: react. If your car's softer, the car takes time to roll before the load builds in the tires on the outside, and

5:14 / 5min, 14sec: it just means that the car is a little bit more forgiving. And often what you find when the car rolls is it actually steers a little bit more in the middle

5:22 / 5min, 22sec: of the corner. So usually with a softer car, it's going to be a little bit less reactive initially and then steer a little bit more in the middle of the

5:30 / 5min, 30sec: corner. Leading on from that, we have more kick up at the front end. So this is talking about the front bulkhead going from zero to plus 2.5 or something

5:38 / 5min, 38sec: like that. Or on four-wheel drive angling the front pins so they're a little bit more up like this. So you might go up on the A block and down on

5:46 / 5min, 46sec: the B block or something like that. And that's similar to softening the suspension that we spoke about. It allows the front of the car to move a

5:54 / 5min, 54sec: little bit more and for the same reasons as I just spoke about calms down the initial steering and the response into

6:01 / 6min, 1sec: the tires. The last thing specifically for four-wheel drive this one is the front hinge pin sweeping it out. And for whatever reason, I don't really

6:09 / 6min, 9sec: understand it when you sweep out the front hinge pin. So, say you go the pills out on the A block and in on the B

6:16 / 6min, 16sec: block. That seems to really reduce the initial steering that the car has. If you want answers to questions like this

6:23 / 6min, 23sec: and other questions as well, check out Trackmaster AI that me and Tommy made.

6:27 / 6min, 27sec: It's got a load of knowledge in it about RC setup. You ask it any questions, it should give you answers like this in how to get the right feeling out of your car. So, yeah, that's it for this one.

6:38 / 6min, 38sec: We'll see you in the next one.

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