- Tamiya TRF417V5 - Craig McPhee - Base Asphalt Setup - Nov. 2013 -
I often get asked for set up tips, so I’m posting a basic setup that will work in most situations along with some tips to help tune the setup for different tracks. This stuff is my opinion only and based on my experience with Tamiya cars. I’m sure there is lots of other stuff that works but these are my “go to” tips for most track conditions
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Now a few caveats… firstly this setup sheet is based on the 417V5 with HL dampers. I use HL dampers all the time because they are easy to build and I don’t find the aeration any faster. I chose the V5 because I use the V5 shock towers and bulkhead heights – I actually use 417X bulkheads shimmed 0.5mm to V5 height.
If you have a 417x and want to run this setup you can either shim all the bulkheads up 0.5mm or add an extra 0.5mm shims to the camber link heights on the bulkheads, so that would make them 4mm and 3.5mm respectively. Shocks positions will be 3 front 5 rear on the X towers. To put this setup on a 417, in addition to bulkhead heights you also need to add an extra 0.5mm on the front camber link due to the older style front kingpins which are 1mm higher than X/V5. The shock positions are different on the 417 towers too, 2 front 3 rear (if I remember correctly).
Basics
The first rule is that your car has to be flat (de-tweaked), balanced, and have equal shock lengths and sway bars. Look back at my 417X build to see how to build a perfect car. I use a hudy ultimate setup station for setting camber, toe and tweak, and tamiya droop blocks. You don’t need fancy stuff, toe can be set with verniers (and pythagorus), and camber can be done with a quick camber gauge and setup wheels – I do this when I don’t have time for the setup station. Droop gauge/blocks are a must!
I set droop with everything attached – sway bars, shocks etc – because that’s how the car will run on the track. Refer back to the first rule! This doesn’t work unless you’ve done the hard work in getting your car perfect!
Another important consideration is the size of different rubber touring car tyres. For example, Ride RE32 tyres are about 2mm larger in diameter than the REX34, and Sorex and Team Powers are in-between. You can’t swap between these tyres and keep the same settings. When you put on big tyres and reduce preload to get the same ride height, your camber and droop will increase and your roll centre will lower. When you put small tyres on the opposite will happen. The same goes for when you raise ride height for a bumpy or high speed track, for every 1mm of ride height you need to increase droop by the same amount to get similar handling.
Settings Explained
These are the most common adjustments I make to my car when tuning setup for a different tracks
Arm sweep: changing the FR split block to B will provide more overall steering and make the car steer more “round”. This is best for tracks with sweeping on power corners or corners.
Anti-dive: adding 0.5mm under the FR split block will increase high speed steering, improve braking, and make the car more stable on power at the expense of low speed/exit steering. This is best for high speed tracks with open corners, or tracks with heavy braking.
Droop: for bumpy tracks run an extra 0.5mm droop over ride height – e.g. if you raise your ride height 0.5mm to stop scrubbing you should increase droop by 1mm so the car will not be as upset as easily by the bumps. Increasing front droop can improve on power traction but I prefer to increase the rear shock angle or to decrease the diff oil. Increasing rear droop to 4.5mm can improve mid corner steering off power.
Diff: I play with the diff a lot. I always start with 3k (kyosho) at a new track. If I have enough on power grip and entry steering then I will go up which will give more on power steering and corner speed. If the car wants to spin when you apply power or is lazy turning in then you can go down. I’ve never had much luck with less than 2k because it feels like it diffs out, but I’m sure on some tracks or in slower classes lighter oil will work.
Shock angles: for big tracks I lay the shocks down but for most tracks holes 4/5/6 are where you want to be (2,3,4 on X front tower). Laying the front shocks down will give more mid-exit steering at the expense of entry steering, laying the rears down will give more rotation and high speed steering at the expense of on power grip. If you can’t get on power without the car stepping out then stand up the rear shocks. If you really want to get funky you can flip the front arms and run hole 2 which will soften the spring and give more mid corner bite.
Springs: to be honest, on asphalt, if you aren’t fast with HPI silver you’re doing something wrong. If you can’t get HPIs then Ride Red are basically the same.
Shock oil: like springs 450 works in most situations. For higher grip or higher temps then go up in shock oil, or as grip increases at an event if your car gets worse then normally going up in oil will get it back to where it was. I almost never split the oil front to rear on asphalt, the exception is for tracks with high speed chicanes then sometimes a slightly harder front oil can work well.
Camber links: these are tricky things. First of all I never change the length on the bulkheads. As far as the height goes, normally I don’t touch the rear but I do change the front quite a lot. The rear camber link with 3mm inside and out is near enough to zero camber change, so your camber will stay static at 2deg through the entire roll of the car. The front at 0.5mm/3.5mm is a little camber change, so the front will increase slightly in grip as the car rolls – perfect for that bit of mid corner rotation For more steering you can add more camber gain, so dropping the inside to 3mm. If the car is biting mid corner or has mega steering you can add shims to 4mm. If the car feels stuck or over gripped, on SOME tracks raising the links to 4mm front and rear can make the car faster – I normally find this is a little strange, it feels like double the corner speed but the car is slower to change direction and it wants to “keep turning” on power, and even when you put a lap together it’s rarely faster. Again this is just my experience.
Body: for asphalt I normally use LTC-R mounted 6mm forward (6mm of bumper foam). On layouts with many hairpins or direction changes the Mazdaspeed 6 can be better. I haven’t tried bodies from other brands.
Suspension blocks: I’ve put this right down here because it’s the first thing that people change but it should be one of the last. C/C XA/E should work in most situations. For spec classes, less toe can provide more top end, in which case I would go to XA/D. For large tracks a wider car can be faster, so D/D X/E is an option. I almost never run narrow like the last worlds set up, I think that only worked on that track with those tyres and no additive. The one time I used something similar was on tyres that were only good for one run. A narrower rear end can increase rotation in some cases, so C/C XB/D, that can be a bit scary to drive though! Also for a bumpy track less toe is better.
Roll centre: another setting I rarely change, I find 0/0, 0.5/0.5 should work in most situations, or anti-dive as mentioned above. If the grip is high then raising all the blocks 0.5mm can be good, and if you have plenty of steering or the front end feels lazy then just raising the front blocks 0.5mm can also help. For super high grip 0.75 or 1mm of anti-dive is an option.
Ackerman: again something I rarely change. You can get more aggressive entry steering by using less shims, or more smooth entry steering and more exit shimming by using more shims. On the RB conversion I use 4mm shims.
Wheelbase: I find this wheelbase setting is pretty good for most tracks. If the car has plenty of steering and is loose on power than a longer front wheelbase will help. If the car lacks corner speed or is “snap rotating” then a longer rear wheelbase can help I normally only go an extra 0.5mm either direction
Sway bars: I’ve never had any luck with changing the front bar! The rear is a more frequent adjustment, I use the 1.3mm to increase stability and the 1.1mm if I need the car to rotate. 1.2mm is still the best for most tracks
That’s enough for tonight, let me know if there are any other settings you would like explained.
Source:
C. McPhee / The TC Hub
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